Assassin’s Creed: Unity is now manageable after getting four patches

Assassin's Creed® Unity_20141222200428Upon its release, it was a disaster in the making for Assassin’s Creed: Unity. It was broken to the core, everything needed fixing up, and the horrendous frame rate, as well as the fundamental design flaws were definitely difficult for most gamers still willing to play this game. Ubisoft, the developers of the game, have been releasing patch after patch, trying to fix up every issue within the game before people denounce it.

Now, after four successive patches, and two months after the release of the game, the developers are trying to fix all problems within the game. However, it is interesting to see the amount of patches installed within the game, and the level of functionality that Assassin’s Creed got after the initiative taken by Ubisoft. Since the last patch ended up fixing a lot of bad issues within the game, we saw some sort of normality within the game, making it look like the game developers would like to release and gamers would like to play. So, how does it feel to play a game with so many patches?

You can call the game Assassin’s Creed: Unity to be a bit stable at this point. Yes, after some time, the frame rate starts dipping, but it is mainly during your visit to certain parts of the city, rather than in the main city center. The game was never fluid, but now, it is much better than it was during its release. So, for a person willing to play the game you now have a presentable version to look at.

Source: – Hardcore Gamer

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